With apologies to Evgeny Morozov, my latest intellectual
hero, I believe that technology really can save the world. I don't mean that in
the bull-shitty tech-startup way that entrepreneurs always use; I'm not
referring to Twitter's info-anarchism, or Facebook's nebulous goal of
"making the world a better place" by connecting everybody, or
Google's increasingly meaningless motto of "Don't be evil".
No, I'm referring to a very specific type of technology: our
political class needs to play more videogames.
It might sound like I'm joking or being provocative, but
this is a serious point. And it's not even about "connecting with the kids,
man". It's about a specific way that playing videogames teaches you to
view the world.
I come from one of the earliest generations to play
videogames – my family had each of Nintendo's US-released consoles from the
original NES to the GameCube, and every time I've moved to a new place one of
my first actions has been to buy a new console, for gaming as well as
DVD-viewing.
With nearly thirty years of videogame-playing affecting my
brain, I think it's fair to say that my way of thinking is different from that
of people who don't play at all, for better or for worse. Specifically, being
intensely goal-oriented and knowing when to quit and start something over.
I don't mean that people who don't play videogames can't do
either of those things. Rather, videogames are designed to reward those
behaviors, so they're stronger in gamers, because those particular
"muscles", if you will, get a lot more use.
As far as being goal-oriented, that's pretty
self-explanatory. When you pick up a game, you're presented with a goal: get to
the end of the level, kill the bad guy, save the princess. There are a bunch of
cute things you can do along the way, like collect things or earn a certain
number of points, but if you don't accomplish that main goal, you don't win.
It's easy to see how this applies to politics, especially in
the US and especially now. The game has been subverted – instead of governing,
the system rewards parties and individual politicians who disrupt their rivals'
policies.
If you want to put this in economics terms, it looks like
game theory to me, specifically the prisoner's dilemma – the system works if
everybody works together, but falls apart when someone cheats, ie, performs an
action that advantages them specifically while not necessarily bringing them closer
to the actual conditions for winning. In practical terms, it means that
politicians are rewarded more for jockeying against each other (and
fundraising) than for governing, so they don't govern.
The other point, about quitting and starting over, is also
valid here. Some games give you a limited amount of attempts to accomplish your
goal – if you run out of attempts, you start from the beginning (or the last
save point). Other games require actions to be taken in a certain sequence, and
if you miss something important, you get to a point where you can't advance
anymore. The thing to do in these cases is to start again and try again,
applying the lessons learned from the first attempt.
There are a lot of areas in real life politics where we
could stand to rip everything up and start again. The tax system in the US is
the main one I'm thinking of here; not just in terms of how much everybody
pays, but the whole system of credits and exemptions, and the way it's become
something that you need to hire a professional to do. Another example of a
system that would be completely different if we designed it from the ground up
today is education, particularly for those in poorer areas. Foreign policy is
another, particularly our presence in places like Afghanistan.
We don't need iterative change in these areas (to borrow
another obnoxious term from the tech world), but a hard reset. There's
something to be said for staying the course, but sometimes that means getting
mired down in unnecessary infighting and holding onto outmoded notions. If our
political leaders had sufficient clarity of vision (see my first point), they'd
be able to see where to cut their losses.
So my solution is this: supply everyone in Congress with an
Xbox (because I would hate to imagine the shitstorm if we gave them a
foreign-made console), and get them to play for an hour a day during their
numerous recesses and breaks. It can be Need for Speed, or the SIMs, or
Assassin's Creed – it doesn't matter, as long as they learn to focus on what's
important again, and to try something new when the same old shit isn't working.
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